Board Thread:Camp Talk/@comment-23388473-20130925035848/@comment-174.101.218.124-20131114210445

Idphoto.graphy.5 wrote: 134.54.0.9 wrote: I agree with PervySage (Tyrael). 5 is well balanced and allows to have a real life too.

Zyqxy: you can only use 5 gift energy a day. So no need to add tons of people just for energy. Add the ones of your troop already and it will be more than enough. forgot to log in again... >.<

On the other hand, I understand your frustration, especially if you just started the game. You want to level up quickly, do those quest and everything. But once you have done all quests, you will have a lesser 'need' of energy (not speaking about events here).

The limitation and recharge time will also limit the interest of pure farming accounts once trading will be up.

I give the example again of a chinese prison make all their prisoners play W0W 12-14 hours a day to farm and get real money by selling IG stuff.

A normal human being cannot play 12h non stop because of other activities. If energy was more abundant, you also encourage the possibility to have situations like the above mentioned one.

For me, the current amount of energy and recharge time is in accordance with normal people's lives. And it also keeps things a bit fair in some way. I don't know about all that. Personally I find the 5 energy cap as much more of a disturbance to life than having a higher cap would be. Basically, if I want to maximize my energy efficiency I have to log in every 50 minutes so I don't "waste" any. In Puzzle and Dragons (similar, but no team play) they have a higher energy (stamina) cap because it grows with your level. I find myself playing PAD much less than BC because of that (and I like the pokemon vibe a little better :P).

For players like me, ones that like to maximize efficiency so we don't have to spend money (as much as least), it's a real hindrance to gameplay and life to have a cap on 5. I deal with it and make great progress (work 3rd shift sitting in a truck so plenty of time to kill), but it'd be much better, for farming at least, if they raised the cap to 10+. If that throws off their numbers for expected raid hits and such they can always adjust them to require more energy so the ratio stays the same, but it takes a long time to level evolved supers and ultras+ playing every hour...I couldn't imagine only playing a few times a day.

Recharge time is fine, it's purely the energy cap that should be raised imo.