Passives

''Note:  Passives have been normalized across all rarities. Bear with me as I update this. Please help if you are comfortable editing/correcting. All passives start at level 1. Leveling currently adds 2% PER LEVEL to all modifiers for older passives (additive). If the passive is one of the new passives such as Champion or Gladiator, it will add 4% to each skill or 8% if it only has one attribute such as Lethal.''

Passives (Level 1)

Special Passives

☝☝☝ How to Level Passive Abilities ☝☝☝

Feed a monster with the same passive. The level/element/zodiac is irrelevant. The percentage chance to level a passive is based on rarity:

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 * 'Same Rarity = 100% chance to level  (Grey to Grey, Super to Super, Ultra to Ultra, Epic to Epic, Legendary to Legendary)

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 * 'one rarity lower = 25%


 * two rarity lower = 6% 


 * three rarity lower = 2% 


 * four rarity lower = 0%

☝☝☝ Passive Ability Boost ☝☝☝

Each additional level adds 2% to all stats.

A level 11 Warrior would have 70% Attack, 60% Chance to Double, and 70% Defense

*** New Passive - Each additional level adds 8% 

Lethal , Protecter , Priest

Ex: Lethal level 4 - 79% attack when three other matching zodiac on team

*** New Passive - Each additional level adds 4% to all stats.

Champion , Gladiator , Knight , Shaman , Bruiser , Cleric

Ex: Gladiator level 2 - 39% attack & 24% health when three other matching zodiac on team

Special Note:  Thanks! To everyone who is helping to contribute. Big Thanks to ForTeaSticks for the footwork on leveling.