Board Thread:News and Announcements/@comment-6459948-20131207064006

Normally I try to remain optimistic or atleast can see a point behind the changes that are made to the games \ events, but this time its impossible. So everyone can bear the wrath of my rant!

1.) I'm sick of watching that PVP Matching 60 second timer count down to 0 for the 11th time in a row. Out of around 30 attempts to fight someone, Ive managed to fight 2 people!!!  (so even if I wanted to participate in the event, I cant get medals to turn in for the next boss.)

2.) Wasting all those coins and specials to get the event epic & max it for it not to make the slightest difference... Why? because it cant get a hit in! (you would have thought they would have made the event epic a wind monster... hell its even called "voltuar" and has yellow lightning bolts all over it, you would have thought to yourself "Hey, its yellow, its going to be a wind monster... that would have been a good business decision as it would have helped more so against the ridiculas setup of the boss", but no!!!!! it seems (and it looks like a last minute change that had no real thought put to it "Lets make it a fire epic, that gets stunned on the 4th turn & killed on the 7th)

3.) Having a troop ranked #25 & getting a super monster the reward (yup that's 25 out of 18,000 troops being in the top 0.13% of all troops... a super monster). I mean seriously... what is the point at all? anyone in the top 40 troops doesnt need supers! to be in the top 40 all your players need to rank much higher in the indiviual rewards and would only be evolving Ultra's or above, unless you really needed a specific monster with a specific skill like say, swap then you would make the sacrifice and have a much weaker monster in your set so you could get the benefits of swap... but wait for the next point.

4.) A boss specifically designed to make it virtually impossible to use the swap, Kamikaze or any skill that needs more than a couple turns.... These skills are already meant to be "rare" you have to farm raids and events and sell your soul to trade for monsters with swap... sure it was better than all the other skills but you had to work hard for it, you had to have a weaker monster in your team (99.9% of the time as getting a epic monster or even an ultra monster with a decent passive and swap is like finding a gold nugget in your toilet bowl)

5.) A boss forcing you to use specific elements of monsters to combat the "rage bar" and those monsters then take an additional 35% damage... you know what, when I saw this in the raids eariler I thought to myself... wow this adds a whole new element to the game and makes it more strategic, people are going to have to collect a set of each type of monster more than ever to be as effective as possible. They have made a good business decision and at the same time made the game better and more intersting, they are genius's... Then wait to be bent over. The first boss with this ability... you not only have to use a "wind monster" against a "rock boss" (the additional 35% damage you take) to "slow down" the surge that wipes out even my "212 power point team" in 1 hit is you guessed it a wind monster, because only wind monsters dont get stunned.

6.) A boss with a metric shit ton of stupid "Stuns", "Surges", "Mirrors". I have no adversion to a boss having "extra hard" parts to it, where you have to work out strategies and use differnt sets of monsters to combat things to get you out of your comfort zone and make the game more intersting and challenging, but you seriously screwed up in your execution of this.

7.) Going from being able to down "extreme" bosses as a troop to struggling in "hards" on day 1. I can understand making bosses harder, hell you only want the very best being able to do "extreme bosses", but the change that was made is not reflective of the player base that is doing the bosses. if your top 0.5% of troops are able to do the extreme boss with each player being able spending a little bit of money would be reasonable. Then the same for the next 1% that they are able to spend a little bit of money and down a hard boss... so on and so on. With your game mechanics of the bosses getting a little harder each time they are up, all that adds up and Penny's incoming funds would flow in. The top 1 - 10 troops would have more competition so they would  have to farm faster, and kill bosses quicker, so they would have to still spend more, but we get this giant joke instead.

8.) Trophy rewards being a joke... 15,000 trophies and Whooopie a rare monster! you are meant to strive and try hard to get the rewards.... name 1 player that can get to 15,000 using rare monsters that would "strive" to get the rare monster reward?

9.) Rank 1 - 10 individual gets 2x epic's, out of over 50,000 active players (''wow top 0.02% of players... Seriously its about time to increase this to make it reflective of the increase in your player base and the amount of $$ spent to acheive it. You can sit back and say "Oh this is a prize for only the elite of the elite to have" but in reality if you have to spend $500 to get those 2 epic monsters, you could have spent that on Ultimate spins and gotten a complete set of epic monsters'')

10.) Then the tier that you would normally get 1x epic monster for ranks 11 - 30... Disappeared. (the top 0.06% is really getting screwed over) Personally I would always try to strive to be in the top 30... Lucky me Id always usually missout by 1 to 7 spots, but atleast that "carrot" kept me spending and trying to get that spot. No point at all anymore, Ive got more Ultra's than I can poke a stick at to evolve and not enough hours in the day to evolve them.

That's me officially no longer bothering with the event.

'''Here is my "attempt" at being constructive and in my opinion how to "save" the event... or atleast stop other ones from being so demoralising and monumental screw up.'''

1.) TEST YOUR MATCHING SYSTEM FOR ALL RANKS (yes even the higher ones) and estimate how many people will be hitting bosses and not trying to get trophies for when people play. OR default it so that if you are at 30 seconds without a match it tries to match you with the "rank above you" then if at 45 seconds your still not matched, that you get matched with the rank "lower than you"... not being able to participate and help your troop farm boss tokens is not on, and it shouldnt matter what timezone you are in. If you sell the game in that time zone, it should be fair for all people.

2.) Make it so that if someone spends $100 on coins to get the event epic, that it actually can be of benefit to them, and not be screwed over:

A.) by Stuns

B.) or 1 shot killed as "its not the type that helps reduce the bosses agro"

I honestly still cant see why this event epic wasnt wind.... it would have made much more sense! but instead I feel like Ive literally had $100 stolen from me. I Seriously think that this must have been a "last minute change" done by someone who didnt think it through at all.

3.) If you are going to bring out a new battle system for bosses with an "agro bar" that people will need to adjust too (personally I think thats a good idea... the execution has just been screwed up) dont screw people over by making the first time its being used the "De-Agro" is the element that is weak against it... or atleast change the element of the boss with each "level of difficulty"...

A.) On easy, the "De-agro" monster is the one is strong against the boss (yes wind is strong against stone, but its also the opposite... so "brown nosers dont bring up that point")

B.) On Medium through Hard the "De-agro" monster is "Neutral against the boss"

C.) On Extreme, by all means make the "De-Agro" monster the one thats weak against the boss.... after all its meant to be extreme.

4.) If you want to make the bosses harder so that less troops can finish the extreme... do it through a few incremental changes, make the boss hit slightly harder, throw in a stun or some new type of moves, but dont do it all at once and make it so suprisingly hard that unless you have a "pre-built" Wind \ Fire monster set that there is no way you can do the boss. Or if you are going to do somethign like this all in one go, instead of just letting the Alpha testers know so their troops get prepared before hand, let everyone know whats happening a few days before the event... or even explain somewhere what the bar is and how it works, I figured it out pretty quickly, but there are still heaps of people that have no frigging clue what the hell is going on.

5.) Fix your ranking teirs so that they are more reflective of the cost they are to obtain....PLUS! It makes good business sense to make it so that people will have a way of getting 2 of each monster, as you make money from ppl trying to get specials / stones / energy farming monsters....etc

INDIVIDUAL REWARDS

Top 10:                     2 x Epic Reward (with the good passive)

Ranks 11 - 20:          2 x Epic Reward (with a crappy passive)

Ranks 21 - 50:         1 x Epic Reward (with the good passive)

Ranks 51 - 100:       2 x Ultra Reward (with the good passive)

Ranks 101 - 150:     2 x Ultra Reward (with a crappy passive)

Ranks  151 - 200:    1 x Ultra Reward (with the good passive)

Ranks 201 - 300 :    2 x Supers Reward (with the good passive)

Ranks 301 - 500:    2 x Supers Reward (with the crappy passive)

Ranks 501 - 700: 1 x Super Reward (with good passive)

Ranks 701 - 1000: 1 x Super Reward (with crappy passive)

.... and so on

TROOP REWARDS

Ranks 1 - 5:  1 x Epic Reward (with the good passive)

Ranks 6 - 25:  1 x Epic Reward (with the medium passive)

Ranks 26 - 50:  1 x Ultra Reward (with the medium passive)

Ranks 26 - 100:  1 x Super Reward (with the good passive)

Ranks 101 - 150:  1 x Super Reward (with the medium passive)

Ranks 151 - 250:  1 x Super Reward (with the crappy passive)

.... and so on

TROHPY REWARDS

All Im going to say here is I think:

A.) Introducing the bonus energy was a good idea as a reward, as it effectivly gives away nothing...

B.) The amount of ultimate spins needs to be staggered a litte more, so they are not given away in bulk

C.) Sure give away a rare monster, but do it at the start so beginner players have a chance against longer players

D.) Still give away the super monster.... even if its not an event one.

Honestly... just think some of the changes throught, there are some really good ones, but them all combined in the way that they have been has screwed this event up... atleast for me! 