Board Thread:Camp Talk/@comment-23388473-20130925035848/@comment-174.101.218.124-20131115070111

No doubt, I don't disagree that they need a way to make money at all. That's what storages and grabs are for along with purchaseable energy for those who can afford to push for top tier rewards in events though. I really think limiting progress so much will deter a lot of casual players who may otherwise stick around long enough for it to grow on them.

If for example they were to increase the maximum energy to 10 (100 minutes to recharge) it would be a little easier for people to level their monsters and level their characters. I've been playing a month or so, which isn't very long, but I've put a lot of time into it already (50+ energy used a day most days) and I'm still only level 34 with a mostly leveled team (4 supers, 1 ultra). For a normal casual player who only wants to get on a few times a day that severely gimps their ability to make progress and when people aren't making progress they get bored and try something else.

To top that off they put the new trade system up and it's severely limiting. It really should be integrated into the game with no FB requirement and the levels for certain rarities shouldn't be as strict, but I don't want to go into a rant about it so I'll stop there.