Board Thread:News and Announcements/@comment-202.156.8.9-20131203051402/@comment-6459948-20131204014709

108.44.59.12 wrote: so why in hell would anyone defend them as a business for destroying the one element that kept this game from being a strictly pay to win app? You have to bear in mind the app took 2.5 years to develop and 10 people full time. if you look at the average developers salary ($80,000 PA, atleast in Australia and thats fairly conservative) x 10 is $800,000 in debt before you even consider the hardware, infastructure, interest on loans, rent, hosting costs.... blah blah blah

Also, I dont understand how anything thats been changed has made it any more or less of a pay to win game?

If your referring to the "random drops" coming from raids,to be honest I'm suprised it hasnt hasnt happened sooner! When I first started playing it would take our troop 2 days to complete the water raid. Now my troop can do it in less than 20 minute with people complaining that they couldnt even land a single hit. We had literally gotten a level 1 brand new player 5 supers in less than 8 hours.

Realistically something had to change somewhere along the line.

If anything it stablizes the effort vs reward factor going a small part of the way to protect players who spent a 2-3 weeks getting their first super monster vs someone getting 5 in 1/2 a day.

If anything where they have gone wrong with recent update is the "log in rewards" I wouldnt be sure of what the statistics where but I doubt that they really needed to incentivise people more to log in and play the game, however now there will be a heap of "log in & collect rewards accounts" which will dramatically impact the trading market.

people might say "oh but you need to get to level XXX to trade" but thats not hard, it might take a week or two, then you can just log into that account get the rewards and trade all the good ones.